Little Big Planet

Overall:
Little Big Planet is a platformer for the PS3 with a focus on it's unique art style and the ability to interact with your environment and character in a bunch of different ways, as well as the ability to make your own levels and put them up for others to see. It came out at a time when the PS3 was struggling a bit and it was supposed to be one of the games that was gonna help the PS3 start taking back the market (it didn't). You play as questioningly named "Sackboy" and you travel around the world helping different people in different cultures with a variety of tasks that usually revolve around getting something back that was lost or stolen.Pros:
This game does have a very unique style that makes it stick out and easily identifiable(+0.75). It's kind of like cardboard cut outs that came to life and the world is made of them. So I give them kudos on standing out. The amount of accessories for your Sackboy are fairly varied and while they serve no purpose as far as gameplay is concerned (well, I suppose it helps tell the players apart in co-op) they do let you make your own unique character and having a bunch of options for your character is a plus in my book(+0.50). They did put an effort in making the levels using the cardboard cut off theme and sometimes it was neat to see how things unfolded(+0.25).
As mentioned above the game does have up to 4 player co-op(+0.50) though I played it with one other person and I think that would be an improvement over going it alone cause it lets you compete for bubbles against your friends and you get to share the game with someone else which is often a plus. No split screen, you just stay on the same screen (make sure not to get too far behind or you go pop) which is big enough to hold both players unless one decides to be a jerk and move ahead quickly to screw the other one over(+0.25). They even have special areas where you can get bonus objects and accessories only if you have at least a certain number of people involved.
Another good aspect of the game is the fact that they made an effort to have a strong online community where users could create unique fantastical levels and share them with anyone who has the game(+0.25). This didn't go without a couple of kinks, such as the level creator being confusing and hard to use in places as well as producing a large number of junk levels that are of low quality but some good levels did come of it and the attempt itself was noble(+0.25).
Lastly I did like the little checkpoint system(+0.25). If you died you went back to the last little circular door thing and 1/4 of the lighted circle around it would disappear and when the lights were gone you couldn't respawn anymore unless you activated another door (either further on or back earlier) so you weren't stuck with lives but you couldn't just die as often as you liked. You also shared these with co-op friends, so co-op didn't mean the game just got super easy. So if only 1 of 4 guys was left and activated a later door everyone would come back but only 1/4 of the door would be left(+0.25).
+3.25
Cons:
This game is a platformer at heart but seems like it spent a lot of time on style and not much on the core game mechanics. The platforming (and thus gameplay) isn't as good as it should be and I place the blame here on a slightly slow to respond control scheme(-0.25) and the weak sauce jump that Sackboy has(-0.50), it just feels like it should be a little more solid. Feels like they were working around a small jump instead of wanting it from the start(-0.50). A couple of spots did have difficulty jumps that were rather annoying as well (-0.25) (I remember one of the fire pit levels had a really really annoying part with spinning wheel things you have to grab on to).The online component was a noble attempt but it never really took off on a scale that they hoped it would and like I mentioned was plagued by being hard to use and they had their expectations too high for user generated content(-0.25).
The game would have been better if it was just Sackboy exploring the world for the fun of it instead of trying to ram lame characters down your throat who you often never see again after one level (unless you count the cameo at the end)(-0.50) as well as a story that just was really forced(-0.50). I don't expect a platformer to have a really involved story and many of the best ones had no real stories or just a simple save the princess motif but this one was dumb and worse then if there was nothing at all. If you're trying to make a platformer focused on exploring a unique looking world with a couple of interesting set pieces like the foamy looking stuff you can grab onto then why not just have Sackboy exploring this world full of wonder and excitement? I guess they wanted to have a reason to have it end other then "well I guess this is everything" but they could have put the big bad guy in the background periodically stealing parts of the world or you'd see him screw you over by taking something and you'd have to work around it, then you could still have the final battle.
I also wish the little stickers and objects you found had more use then MAYBE being used once for an optional little trinket. You could cover everything with a plant leaf or a star or a bunch of stickers, but there isn't much reason to do so and after trying it for 5 minutes you'll grow bored of it except to occasionally make your friend's Sackboy look weird(-0.25).
-3.00
Overall Rating:7.25/10