Anyway, I recently finished The World Ends With You ( often referred to as TWEWY from here on out) for the DS and thought I'd give it a review. It was actually an early Christmas present from my friend Adam, so props to him for getting me the game. It actually sorta reminded me in a few ways of that Contact game Chris had. You get stickers (though they give your partner a static bonus and you don't use them in combat) and eat and digest food and use the stylus in combat a lot. It's sorta like Contact and Kingdom Hearts mixed up and edgier and with more J-Pop.
The World Ends With You

Overall:
TWEWY is a RPG made by Square-Enix, in fact the team that worked on Kingdom Hearts worked on this game and it shows in the style, characters, and the dialogue. You play as Neku, a youth in Shibuya Tokyo who is a loner and one day wakes up to find himself not where he last remembers being. He is quickly attacked by "Noise" and flees, eventually running into a girl who informs him that he is playing The Game (no, seriously, The Game) and to win he and his partner have to survive for all seven days or they'll be erased. Neku and the girl (Shiki) partner up and tackle a specific challenge each day. Along the way they meet other players and "Reapers" who run and maintain the game. The game is an action RPG and your available attacks depend on the pins you have equipped with each one working differently and often involving touch commands. Your partner is on the top screen and fights by using the D-Pad to follow arrows that end in different finishers. While you can try to juggle both, I recommend letting the computer take care of the top screen and focusing on Neku over whom you have more control.Pros:
The game has a neat little battle system that uses the stylus to move Neku and activate his pins(+0.75). To attack you might touch an enemy, touch empty space, rapidly tap an enemy, yell into the mic, slash an enemy, slash Neku, press and hold the stylus on Neku or an enemy, touch the pin in question, or a variety of other things. Now some pins sorta overlap so you can set some pins to only activate when you press L or R which lets you have multiple pins whose activating feature might overlap (touch empty space and draw a circle in empty space overlap as it automatically assumes you're touching empty space)(+0.25). Now to keep you from spamming one or two pins they can only be used so much until they have to recharge (reboot) so you need a couple of different pins and can't rely solely on one good ability.Another nice feature is that there are no random battles (+0.50) (except for a day or two near the end and they only trigger when you move to different areas) and you fight enemies by scanning for them and picking the group or groups you want to fight. You can fight up to four battles in a row with the advantage of the enemy's drop rates going up considerably depending on how many fights you string together in addition to if you handicap yourself by lowering your level(+0.25). Since level only determines your HP you could cut your level in half and still be ok if you're decent at dodging enemy attacks (attack and defense are determined by the clothing and accessories you wear as well as a few other things).
The game also has all kinds of things for you to collect. Besides the different pins (which can evolve to better pins in a pokemon-like fashion) there are all kinds of cloths to get with different attack, defense, and HP bonuses in addition to each article of clothing having a special ability that you unlock by becoming friendly with that store's salesman (+0.75). So the game gives you a lot you can work towards at any given time and I ended up being overpowered due to always fighting extra battles cause a pin was close to evolving, I was close to leveling, I needed just a little more money for better equipment, ect.
The game also lets you change the difficulty on the fly which is good for getting enemies to drop different things and they're kind enough to give you a little guide that shows you what each enemy drops on each difficulty once you've gotten it once (it also shows what the percent chance of them dropping it is: both default and taking into account the improved chance with your level if you've lowered it)(+0.25).

There were also a couple of times you noticed the translators had a little fun and threw in things making fun of themselves like Neku wishing he had more zippers(+0.25).
They throw in a new game plus+ type deal. Instead of starting over, you can warp to any day in the game and play from there with all your items and pins intact. They even have some "secret reports" you can find if you complete certain objectives post game that tie up a few loose ends(+0.50).
The game has a little mini-game called Tin Pin slammer you can play for a few rare pins. It's decent and a nice distraction sometimes but nothing to write home about (+0.25).
+3.75
Cons:
The game does suffer from anime and RPG cliches and dialogue (as seen in Kingdom Hearts) though no more then most JRPG fans are used to (though I'm sure Mr. Hood would disagree)(-0.25). The fact that some pins are triggered by the same command can be annoying and while you have the sub slots to get around that a bit, you can have up to 6 pins at a time by the end of the game and having 3 pins that activate in the same or a similar manner is not unheard of(-0.25).While I like the pins leveling up and evolving, there are three ways they can earn pp or pin points (battling, "mingling", or "shut down pp") and most pins require you get a majority of pp from a certain method or it won't evolve (and once it maxs out, it can't later evolve)(-0.25). That's sorta annoying but worse is that they don't tell you which pins require what or even how to evolve your pins at all(-0.50). I ended up looking it up on GameFAQs. It's not game breaking but it sort of is a pain in the ass.
Some of the enemies have really low drop rates, so anyone trying to 100% the game will find it a big pain in the ass (one enemy has by default a 0.05% chance of dropping its item on normal mode)(-0.25).
Some of the pins are sorta worthless or just are hard to activate. Granted with the number of pins in the game it's hard to make them all kick ass, but a few of them really do just straight out suck (-0.25) (most of the "repeatedly scratch an enemy" ones since the enemies move around too much for this to work easily).
Lastly the game sorta expects that you can easily control the character on the top screen and bottom screen at the same time when this just isn't feasible. This would be a huge problem if there was no setting for the AI to handle the top screen or the AI sucked but since that isn't the case this problem is fairly minor though occasionally your partner will get you in trouble since they can't dodge easily (-0.25).
-2.00
Overall Rating:8.75/10