Secret of Mana

Overall:
Secret of Mana is an old action RPG for the SNES that I believe has gotten a re-release on the Wii virtual console (probably easier/cheaper to get it there then to find it for the SNES). I'm reviewing the SNES version, I don't know if there are any significant changes between the two. Anyway. You play as The Boy, he has no default name to my knowledge and neither do the Girl or the Sprite. You're going about your business in your village one day when you hear a voice and fall into this weird little pond of waist deep water that you can't climb out of for some reason. While trying to find the exit you come across a rusty sword and use it to fight off wild life. When you get back to the village you find out it's the famous Mana Sword and taking it is a huge taboo. They kick you out of the village but let you keep the sword. From there you kinda wonder around until you find the Girl and the Sprite and get wrapped up in a quest that involves the fate of the world. The Girl acts as a white mage and the Sprite as a black mage though both can still do melee damage decently (though not quite as well as the Boy). The game was made by Squaresoft in 1993.Pros:
The game's strongest point and probably the one most people think of is that it's cooperative and you can get your friend over to take control of one of the other characters (+1.00). A big deal back then and still pretty sweet today this makes the game a lot more fun when you have someone else to help you. Not sure if you can multi-tap to get someone to control the 3rd character.The game is an action RPG with an interesting melee mechanic where you have to wait for your stamina or whatever to recharge after each swing so you can't just swing constantly, you have to time your attacks (+0.25). You also soon get the ability to upgrade your weapons and can charge up for a stronger attack (+0.25). Again, do you wait and charge up to a high level for a powerful single attack or do you hit them as soon as your stamina is back (Hitting them before your stamina is back isn't really an option as you'll do like 1/10 the damage if that)?
The game does give you a good number of different weapons to use and they do work somewhat differently so you get a bit of variety. You need certain ones in certain areas like the whip to cross chasms or the sword or axe to cut down certain obstacles. They do it enough that you'll have to change weapons sometimes, but just shy of getting annoying about it (+0.25).
I do like the leveling system for the magic, the more you use it, the better it gets. This isn't completely positive such as when you end up being forced to use a magic you hadn't leveled enough but since leveling it isn't terribly hard this usually means you go kill some wild life with the magic till you get it up a level or two (+0.25).
+2.00

Cons:
The storyline is pretty nonsensical. I don't know if the Japanese version is like this too or they just sorta half-assed the translation (-0.50). I think it might be the latter as I often get the gist of what a character is trying to say, but it's still sorta rushed and vague. Jema appears out of nowhere to help you (with advice and never in combat) and all you get is some story about mana fading and having to go to water mana temple place. It's usually just enough to point you to the next destination without telling you really why you're going there.Your ally's computer AI is a bit lacking. You can set it to various settings, but it doesn't seem like it has a huge difference. They still seem way too timid in approaching any enemy that you aren't engaging, but when you want to run past enemies they'll want to stop and fight the ones near you. Not a huge problem except in areas with winding passages (like most of the last dungeon) where they'll stop long enough that you go around a bend and then when they realize they need to move on they're stuck and can't figure out how to reach you (-0.25).
Late in the game there is a sudden and unexplained jump in the level and equipment they expect you to have (-0.25). When you have to go to the Pure Land everything there is suddenly able to kill you in 2 hits or so, the boss in one. Unless you know to go back to the previous area and look behind the pyramid to find the armor salesmen selling stuff that literally doubles your stats, you're pretty much screwed. If he wasn't hidden it wouldn't be so bad as you go there right after you beat it to talk to Jema.
Part ways through the game you get a means to fly and quickly visit all the previous areas. It's sorta odd as until this time you never saw the world map (except briefly when using the canons) and they really fumble here. You can't locate cities by name and since you've never seen them from a world map perspective you have no idea where they are or what they even look like. You can look at a 2D map but that doesn't even show towns on it, just geographical features. This does end up providing a lot of frustration when you spend 20 minutes trying to find the most recent town you were just in so that you can buy new stuff or advance the plot (-0.50).
The side plot with the 2 stooges and the chick in charge of them was sorta random and never ended up going anywhere (-0.25). They just showed up to send a monster after you when the game designers felt you needed a break from the main bad guy. I don't think they worked for the main bad guy, their motivations never really came to light other then they were vaguely bad and pulled monsters out of their ass for you to fight.
-1.75
Overall Rating:7.25/10